Product Manager
TapNation is a mobile game publisher specializing in hyper-casual and hybrid-casual games, with over one billion cumulative downloads.
The role
Create games from scratch. You own the full lifecycle: identifying the opportunity, defining the concept, driving development, making kill/iterate/scale decisions at soft launch, and leading titles to global launch. You will be evaluated on the results of your games.
Responsibilities
Ideation and market fit: identify opportunities ahead of the market, using market intelligence agents (charts, ad intelligence, social signals) that you build and refine continuously
Design: define the core loop, meta, game economy, and product roadmap for hybrid and/or hyper-casual titles, with falsifiable hypotheses at every stage
Execution: lead a cross-functional team (developers, artists, analysts) through short cycles, from prototype to global launch
Data-driven decisions: define KPIs (D1/D7 retention, playtime, CPI, LTV, ARPDAU), run your own cohort analyses, and take ownership of kill decisions — including on your own concepts
Economy and monetization: balance complete game economies (ads and IAP) and design statistically rigorous A/B test plans
Product automation: industrialize your soft launch analyses, reporting, and market monitoring through AI workflows you build yourself
Requirements
5+ years of product management in mobile F2P games, including at least one title led from initial concept to global launch, with results you can quantify (downloads, retention, revenue)
Expert reading of the hyper-casual and hybrid-casual market: you know current benchmarks from memory (CPI by genre, expected D1/D7, target LTV) and can explain why specific games succeeded or failed
Full analytical autonomy: you run your own queries and analyses (GameAnalytics, Looker; SQL strongly preferred) — the pace of this role does not allow waiting on the data team for cohort reads
Proven use of LLMs and automation in your product work: market monitoring, analysis, specs, reporting — with concrete examples you can present
Judgment, not just process: you have killed projects you believed in and scaled concepts others doubted
Natural leadership
Fluent English required
If your experience is limited to optimizing existing games, or if you have not personally owned kill/scale decisions, this position is unlikely to be the right fit.
Nice to have
Ability to prototype yourself (Unity, or building with coding agents)
Expertise in game economy balancing (merge, idle, progression systems)
Familiarity with the US or Asian markets
Experience managing external studios
- Département
- Product
- Locations
- PARIS OFFICE, Europe
- Remote status
- Hybrid